New 1on1 Maps Summary + Server


This is a short summary of 3 new 1on1-Maps, created by Slainchild and Soma.

DM-1on1-Backspace_a2 by Slainchild

Screenshots:
Shot 1
Shot 2
Shot 3
Download:
DM-1on1-Backspace_a2



DM-1on1-Turnpike_a4 by Slainchild

Screenshots:
Shot 1
Shot 2
Shot 3
Download:
DM-1on1-Turnpike_a4



DM-1on1-Reverse_a5 by Soma

Screenshots:
Shot 1
Shot 2
Shot 3
Shot 4
Shot 5
Download:
DM-1on1-Reverse_a5


Note that it aren't the final versions, so it would be great if you would post your comments and ideas in the comments.


Update
There are a few Servers with the Maps on it, so you can test the maps if you want and post your comment and ideas.
195.4.104.72:7777 (Password: maptest)(Please use this server only for testing the new maps!)
85.14.226.78:7777 (No Password)
82.117.33.66:17777 (pw: veldigdau!)
82.117.33.66:47777 (pw: veldigdau!)


If you have a server too, please post the IP (and the PW if needed) in the comments, so we can add it into the Newspost.



2005/10/21 - 14:17 - Comments (31) - zech


1 2


Smidge
Posted: 2005/10/20 - 13:04

Cool! Here are my first test results:

Reverse: 8.0/10:
- keeps getting better and better with every build.
Turnpike: 7.5/10:
- has a nice feeling on it. Reminds me on Rusing at some spots and you can get a nice "flow" when you know where stuff is.
Backspace: 6.5/10:
- nice layout, let's see what you make out of it. I like Turnpike better though.





*aAa*funk
Posted: 2005/10/20 - 14:28

Please leave reverse as it is (texture wise) cuz this looks like picmip to me, without the being accused of cheat part!!! NO MORE MESHES, NO MORE SPACESHIP LIGHTNING, GOGOGOGO.

didn't try them yet but they look AWESOME.
too bad ut is dead :x





xTp|sosi
Posted: 2005/10/20 - 15:09

backspace looks good :)





zech
Posted: 2005/10/20 - 15:14

ok, i just uploaded the maps on my server (not public), if u would like to have a duel on one of the maps, just pmme me @ IRC :)

€: Yes, i agree with soze, but Backspace dont just look nice, it is a great map imo :)





William
Posted: 2005/10/20 - 15:37

Backspace looks wicked. take away the sky and then leav it :D dont need anything else. lego gfxs föör the win





Link
Posted: 2005/10/20 - 15:47

Yeah backspace owns, I uploaded maps here 85.14.226.78:7777 public server





Slainchild
Posted: 2005/10/20 - 16:34

take away the sky? you mean so you can see shock balls? ;P

thanks for the comments guys :))





Dodraugen
Posted: 2005/10/20 - 17:15

All these maps should be up at daua 2 and 5 soon.





xTp|sosi
Posted: 2005/10/20 - 17:33

on backspace it would be nice if the jumppad at the 50 armor push you a bit higher in the sky so you can do some airrockets :P





zech
Posted: 2005/10/20 - 17:50

e^zech vs. xTp!sosi
Its a pretty nice demo that proofs that close and exciting matches are possible on that map. (Theres a exciting Roughinery-Demo in that .zip too, i just uploaded that on my clanpage as one .zip, u can watch the demo too, very nice ;)). The demos are serverside.


The Map Backspace needs a few trigger sounds, like the sound on Rankin when u walk down the stairs to the 100A. :)
And some spawnpoints are... "unlucky" ;) But its a really good map anyway.





Slainchild
Posted: 2005/10/20 - 18:38

Sure, all those things can be fixed easy enough i hope. :)

Spawn points may be a bit screwed because the map isnt zoned properly yet. The game should spawn u in a zone away from the opponent, but this map is only one zone so it might get confused atm and spawn you somewhere unfair.

That demo was awesome, thanks for playing.. close game :D





c0rt3z
Posted: 2005/10/20 - 18:39

i think there are enough vials making noise so any1who knows the map a little should be able to locate his opponent pretty well





Link
Posted: 2005/10/20 - 18:54

I want this map as official :)





*aAa*funk
Posted: 2005/10/20 - 19:09

i'm sorry i confused backspace with reverse, DAMN JOO ZECH plz comment the maps in proper posted order :ddd

so that picmip comment was about backspace
PLZ PLZPLZPLZ Dont alter the textures!!





exzs
Posted: 2005/10/20 - 19:34

nice timing for the [MsB]Lan :)





Dird
Posted: 2005/10/20 - 20:05

havent tried them yet but if there are 1 or 2 "unlucky" spawn points then keep them imo, more spawn raping so more chances of last minute comebacks





William
Posted: 2005/10/20 - 22:48

*aAa*funk wrote:

PLZ PLZPLZPLZ Dont alter the textures!!


hehe idd! :D





Soma
Posted: 2005/10/21 - 13:26

thx for the news article zech!





tewic
Posted: 2005/10/21 - 13:30

nice post zech :) only thing is these maps are still "alpha/beta" so i guess we cant really judge their final gameplay/layout yet, but it is for sure a good idea for the makers themselves!





Soma
Posted: 2005/10/21 - 13:40

yesh tewic, but peps can help testing, have a chance to test if it would work before the map is released, and give comments on what they like and dont like. if it turns out that reverse is very well working like it is now, i wont change anything and hurry up to finish it. i won't make it a eyecandy shop either. no statics etc, just makin it look decent with some textures and lightning. its meant to be a hardcore map to play on. as for feedback, im more up to hear grounded feedback based on objective testing, maybe backed up with a few demos - all subjective like and dislikes are most likely ignored as i have my own likes and dislikes. all i want is to know if gameplay does work for competive 1on1. thx guys

edit: look at my new comment in the dm-1on1-reverse alpha thread, as it seem not poping up on the main page.



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