1


Zzz

Topic: hitsounds
Posted: 2010/07/28 23:52

So basically variable pitch doesn't work for some unknown reason to me.

Yes, i have hitsounds enabled in menu3spn. But still, every hit - be it a headshot or minigun spray - sounds exactly the same. :(

Anyone know why this is? Any help would be much appreciated. :)






t1Mzz

Posted: 2010/07/29 18:14

since i use the 64 version of ut i've the same problem :( !






nite

Posted: 2010/07/29 20:59

exactly the same here, i'm looking forward to the help too :)






Y@tJA

Posted: 2010/07/31 04:08

Try the settings below, copy them into [ALAudio.ALAudioSubsystem] in ut2004-win64.ini. If you're using 32-bit and theres no different pitch in hitsounds the solution might be simpler than you think, check if "DisablePitch=" is set to True (should be False). That's what i think disabled the variable hitsounds to begin with for me when i experienced the same problem you guys are having. As a 64-bit user i believe it could be beneficial if you've installed OpenAL

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=True
UseDefaultDriver=False ;Experiment with this value to determine if you gain anything in quality
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=128 ;This value might be a tad excessive and isn't necessarily supported by your soundcard, if the game crashes try a lower value like 96, 64 or 32.
MusicVolume=0.000000
AmbientVolume=0.000000
SoundVolume=1.000000
VoiceVolume=0.000000
VolumeScaleRec=0.100000
DopplerFactor=0.000000
Rolloff=0.400000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000.000000
EnhancedDenoiser=False
LocalZOffset=0.000000






t1Mzz

Posted: 2010/07/31 17:54

i tried it but it still doesnt work :(






Zzz

Posted: 2010/07/31 19:01

t1Mzz wrote:

i tried it but it still doesnt work :(


Same for me. :( DisablePitch was already set to false, as it should be.

Thanks for the suggestion though, Y@tJA.






Y@tJA

Posted: 2010/07/31 19:52

hmm, that's a shame and unfortunately i have not much else to suggest except that you could use the 32-bit .exe instead.

Personally i find the 64-bit to be a little bit glitchier when it comes to graphics,since it uses the unsupported D3D9 renderer instead of the standard D3D8 one (D3D9 was removed in 32-bit).

*EDIT*
In one last ditch effort i looked up an old thread from some forum. It may or may not be related to why hitsounds work properly for me in 64-bit, just pray that it does :) Check it out






nite

Posted: 2010/08/01 01:10

t1Mzz wrote:

i tried it but it still doesnt work :(








Zzz

Posted: 2010/08/13 15:52

Someone out there must know how to fix this... :(






pulsemc

Posted: 2010/08/13 16:36

ye it never works for me like but fuck it, who needs hitsounds anyways?! ;d




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