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Tweakd

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Topic: UT3 Competetive Mutator
Posted: 2008/08/13 21:42
PROGRESS:
Just got back from holiday and I'll be back home properly tomorrow to do some more work on this. I've decided to create two mutators. One to completely change the movement and playstyle of UT3 to a faster more intense experience and the other will be small balance changes and hopefully some bug fixes aimed at competetive play. So i decided to remove the links until I get something substantial to release.
Very short movement experiment demo (its early days yet) :
Link from kRoNic
Link from Nuky
Thanks to kRoNic for converting the vid to a viable format and nuky for the direct mirror.
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oakz.

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Posted: 2008/08/13 22:14
I will definitely try, i know that:)
I'm playing duel since 2004 but i''m not that experienced imo. Anyways here my thoughts.
MOVEMENT
Slight movement speed increase.
Game is already fast imo. In Ut2k4 i could hit %40-50 with lightning gun. In Ut3 i can hit nearly %30 with sniper rifle(Lan). I know that hitboxes are smaller than Ut2k4 but i think game speed affects also. So making movement faster can turn game Flak/Rocket only if you consider their damages.
Slight jump height increase and slight dodge height increase.
Dodge jump enabled.
Air control reduced.
Love these :)
WEAPONS
Weapon switch speed increased.
Rocket projectile increased in speed.
Rocket projectile Knockback increased to encourage mid air rox and mid air combos.
Shock Ball speed slightly reduced.
Pulse Primary projectiles are faster with lower damage and larger area.
^ Great!
Rockets area damage reduced to compensate for speed.
Well i think we need to try that if it seems right, it just seems wrong to me. It's damage area is already small, decreasing its damage instead of area would be better imo.
Shock Combo damage+area slightly decreased.
I think its damage is ok if you decrease its area. And if you can fix combo bug i would be appreciated :)
Rocket secondary no longer loads up shots. It fires one grenade but can fire them quite quickly.
It would be cool but i love spiral rox :)
And here what i would like to see:
-Fix for Bio Rifle's secondary fire.
-Reduced primary damage for Flak and increased blast area for secondary fire.
-If you can, make hitboxes little bigger. I hate damn midget characters.
-Reduced damage for Stinger (If game will be much more faster, ignore this)
-Enhanced Netcode
-And Dm-Devolve rmk for testing this mutator :)
This is definitely great news for me , i hope you to succeed on this.
Good luck!
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luxxiz

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Posted: 2008/08/13 22:20
ok ill do it np, (insert any random whine flame about ut3 and its being dead)
now u others dont have to.. :)
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GoHLinK

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Posted: 2008/08/13 22:28
I would try this for sure.
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kiLLzA

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Posted: 2008/08/13 22:44
me2
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Hunter^

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Posted: 2008/08/13 23:18
Sounds fun, I'm willing to test it out :)
Changes I would like to see:
-Reduce double enforcer ROF
-Reduce shock ball damage to 30-45,
-Reduce bio damage or make it explode instantly dealing the damage also to near enemies/teammates, if not at least make the bio loading sound even louder like amp has.
-Reduce the flak shard life span.
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viciouz

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Posted: 2008/08/14 00:41
Why bother making it for a dead game, it's a little too late imo, no offence.
It would be nice though if someone would try to make the same for UT2K4.
Nevertheless a nice list of changes, i would say making hitboxes a little bigger woulden't be bad. flak primary should be nerfed and less spready, secondary fire should be slightly faster and have a bigger range.
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Freeman

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Posted: 2008/08/14 10:20
Dont change any gameplay things of the game. The only things u should change but be very careful with is the dmg of certain guns, like the Enforcer/flak/combos! Nice to see that some is still fighting for this nice game :)
TDM FTW!
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Morph

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Posted: 2008/08/14 11:27
the biggest problem are combos. too big radius, way too big damage. and double enforcers are imbalanced aswell, unlike double assault rifles in 2k4...and RL should have reduced AoE imo.
though i'd prefer the faster weaponswitching.
if these would be fixed (and fall cups would be started), i might even get back to ut3
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Posted: 2008/08/14 11:55
sounds pretty good. but even if youre able to make it more balanced (weaponbased). theres still one problem. the small amount of ppl who still play ut3 will try it, of that im sure. but how are you going to address the majority of ppl, who lost their hopes?
well no offense meant. i will try it, i can assure u that.
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Sulaco

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Posted: 2008/08/14 12:36
jaQal wrote:
Freeman wrote:
Dont change any gameplay things of the game. The only things u should change but be very careful with is the dmg of certain guns, like the Enforcer/flak/combos! Nice to see that some is still fighting for this nice game :)
TDM FTW!
AGREE!
@ thread starter: Those movement tweaks you suggest sound retarded in my opinion, and most of the weapon tweaks you suggest would only be necessary when you tweak the movement.
At work atm, but will give a more detailed response later
agree ! these changes sounds pretty lame. the gameplay is ok.Make good maps instead of this.
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kiLLzA

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Posted: 2008/08/14 13:01
noone is playing ut3 even if there will be some new maps.
in my eyes a competetive mutator is the last "chance" for ut3
these changes sounds good to me
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darQ

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Posted: 2008/08/14 13:24
Do it like you want it to be and receive feedbacks later on after a first release. People tend to dislike things they didnt even test...
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Slasher

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Posted: 2008/08/14 17:52
Actually I have no problem with the game play of UT3. Maybe reintroducing boostdodge and allowing multiple walldodges is additions to the movements that might be good. The game must allow for a long learning curve (but not steep in the start) so people don't get bored.
Biggest concern is the lack of demo recording capability, UTV and GUI. I heard that GUI similar to old UT99 is available but I havent heard anything about demo and UTV.
Second to that is maps that are optimized for frames per second stability.
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Patsui

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Posted: 2008/08/14 18:14
gameplay is fine in ut3. reducing enforcer damage or rate of fire could be a good change. a Combo's radius is quite small compared to ut, so I wouldn't change it. just code demo playback for clientside demos and create utv!
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oakz.

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Posted: 2008/08/14 19:22
I only played 2 matches(2x10) and i got to admit that seems fun except few things.
Maybe its too early to give a feedback but here my thoughts:
1) Enforcer's damage(12) is low imo. Its hard to take a frag with it. Maybe nerfing its rate of fire instead of damage is a better option.
2) Shock ball is good right now but it would be better if you can fix that bug.

3) Link beam is worst thing imo. It completely locks you down. Simply it doesnt let you move around, i think it should be nerfed.
4) Direct hit rockets makes you fly. Dunno its good or bad :) And rockets rof is kinda slow for its damage.
5) Weapon switch time may be little faster.
6) Dodge + Jump total lengh is good but normal dodge's length should be decreased. Boost dodge doesnt make sense when you can dodge that far :)
Good job, keep it up!
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Hunter^

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Posted: 2008/08/14 19:33
After a bit of testing with friends that still play UT3, I'll just make a list of pros and cons.
PROS
-Fast weapon switch felt good.
-Pulse Primary speed upgrade made it worth of using.
CONS
-Dodgejump and speed increases make the game too fast imo, I don't think it suits the tight maps we have in UT3, at least not in 4on4.
-While rockets felt nice when they were faster, they were almost impossible to avoid.
-Grenade ROF was terribly imbalanced.
-I don't think we need more knockback for rockets and shock ball.
*-Link gun's new lockdown was too powerful
Overall it didn't feel competitive as weapons would need larger rebalancing for that fast movement.
*edit
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